gamer iphone


it's fair to say that gamers have been lessthan enthusiastic about real racing 3's freemium payment model. the hardcore was up in arms before the gamewas out, disgusted that the premiere ios racer would be taking the farmville route, whichwas destined to suck the fun out of the game like a mirth-hating vacuum. were these concerns well-founded? i've beenin real racing 3's cockpit for the last week, and now that i've crossed the finishing linei'm climbing onto my podium to deliver the definitive verdict. let's get the other big talking point aboutreal racing 3 out of the way first: it looks

phenomenal. i'm playing it on my iphone 4sand it runs incredibly quickly. there's a little slowdown from time to timewhen the track is heaving with cars, and you're at full pelt, and you're viewing the actionfrom the full cockpit camera, but otherwise it's slicker than an oil spill. the fidelity of the vehicles is second-to-none,and the tracks are intricately detailed. there's a little of the clinical sterility that youfind in the gran turismo series, but laguna seca looks like laguna seca, and that's whatyou want from a realistic driving game. the menu design manages to cram in a lot ofinformation without being overwhelming. your jumping-off point displays all the seriesthat are open to you, the car you last raced

in and its status, along with your activefriends, driver level, and finances. you can do absolutely everything you wouldwant to do in real racing 3 from here, and it's an elegant way in to a seemingly verydeep game. getting into my first few races - taking allthe assists off, naturally - it controls just as well as its predecessor, if not better,with a choice of touchscreen inputs, tilt control, or a combination of both. if you'venever played an ios racer then you may have a slight learning curve to conquer, but otherwiseit feels responsive and precise. firemonkeys has sort of fibbed about the timeshifted multiplayer. if you haven't kept up with our coverage, tsm was pitched as a halfwayhouse between full online multiplayer with

real opponents and time trials against ghosts.you're meant to feel as though you're racing against real-life opponents, who just mightbe your real-life mates. real racing 3 doesn't do a good job of convincingyou of this. i've made a powerful enemy in fellow journalist jeff scott. i like to talktrash about how i'm going to destroy his lap times, but he never makes a mistake on thetrack. now i know jeff's a good driver (he's better than i am, certainly), but he's notthat good, and he also wouldn't avoid flooring it on a long straight. what the game is doing is approximating alap based simply on the time you clocked. it neglects to reproduce important detailslike how aggressively you took each corner.

tsm is a great social hook to encourage competition,then, but it's not the revolutionary multiplayer mode from a technical perspective that thedeveloper would like you to believe it is, because your replicated human opponents stillfeel like, well, replicants. nevertheless, thanks to the names and timesof my friends appearing as i race i don't think i've ever felt more more determinedto win in a driving game. ever. thanks to an increased level of difficultyover real racing 2 - largely owing to a more realistic driving model - each victory ishard won, amplifying the tension of each race. in other racing games, i'd be annoyed if ididn't finish first on a course. with real racing 3 i've quite literally jumped for joyat coming fifth.

fifth gave me a load of currency to upgrademy vehicle, more experience to build my driver level, and i beat all of my other nemeses,including mr scott and pg's deputy editor mark brown. whatever the game mode i'm playing,if i finish in a respectable position, i'm happy, and the fact that i don't always finishin the top spot creates a better sense of racing for real. the aforementioned upgrades are numerous,but always appreciable in their effect on the vehicle. the next part you add will alwaysbe better than the last, visually demonstrated by bars showing your speed, acceleration,grip, and so on. if you're complaining about real racing 3going free to play, you really ought to experience

it for yourself, but in the meantime hopefullyi can address some of your concerns in this review. the most significant gripe among gamers sofar is that you have to wait for repairs and services to be made to your vehicle, or paya fee to speed the process up. if your car is being repaired you can't driveit, but the countdown timer only applies to that particular car. you can still drive theothers. this means that you can sidestep the waiting issue in five easy steps: step 1: open the game.step 2: tap on the store button. step 3: go to packs.step 4: spend a total of â£4.49 (50p less

than real racing 2's full price) on streetspec booster pack and supercar booster pack, giving you two more cars.step 5: when one car is totally battered, put it in the shop for repairs and race withone of the other two. of course, in that case you're paying fora game in which it's necessary to tolerate the inconvenience of changing cars every sooften, but in practice it won't affect your enjoyment significantly. if both racing inthe same car and never having to wait between races are important to you, however, thenit's probably time to accept that real racing 3's new freemium model just isn't for you- but you'll be missing out. real racing 2 earned an insuperable platinumaward from pocket gamer back in 2010, so you

may be wondering why we haven't given thishotly awaited sequel the same score. real racing 3 certainly pushes the racinggenre forward on mobile significantly: it's technically astounding, each race feels likeit matters, and the social hooks that are in here keep you playing for the long haul.hell, even the soundtrack is great. but the absence of true online multiplayeris too significant for real racing 3 to merit the mighty platinum award. i'm collectingcars, upgrading them, competing with my friends' times, becoming the best - and i want to beable to show all this off in direct competition. real racing 2 had true multiplayer, and itsabsence here is impossible to ignore. a chunk of the real racing experience is missing.

in every other way, real racing 3 sets a newstandard for what can be achieved in racing games on mobile. it's undoubtedly the mostbeautiful and realistic racer yet, it's captivating to play, and it's a remarkable achievementin game design.

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